The latter feels like a cheap cash grab.ĮDIT: Sorry if my post is confusing. when a game wants me to watch 6 ads for something. It feels way different when a game wants me to watch an ad for something (i.e Grimoire) vs. I just don't follow why you need to get the same boost multiple times (and thus watch multiple ads) for it to be effective on your entire game and not just some of it. You'd WANT to get these boosts, wouldn't you? Isn't that the whole appeal? Progressing twice as fast, getting to new content and features twice as fast? So, one could argue that the core design of the game is built around having these 2x boosts if they're so prominent. I get it - you don't have to get these boosts, but I feel like that's a disingenuous argument. It felt really, really bad and I was taken aback by the praise the game had gotten. Within the span of 2 days, the game devolved into opening it up, watching as many ads as I could, then closing it out. but then there's another game, which would ask of me to watch another ad. If I then wanted that same 2x boost in another game, I'd need to watch another ad. This means if I want a 2x boost in the main game, I'd need to watch an ad. However, this game turned me off completely when I realized that boosts only work for the game you're in. These all exist simultaneously.Ĭontent is good. You have the main game where you level up and unlock things to acquire a currency, then you have another game (event) that's the same thing but re-skinned, then you have another game (going to the moon) that's the same thing but re-skinned, then you yet another game (going to mars) that's the same thing but re-skinned. My gripe is that the game introduces other variations of the same game within it. Maximizing your efficiency, you'd be watching 12 ads a day to keep this going smoothly. If you wanted to maximize your gains (who doesn't?), you'd be watching 6 ads per boost for a 24 hour duration. You can choose to watch multiple ads to stack the duration of these bonuses up. But it double-dips, for you can also watch an ad to double the speed of your gains. You watch an ad, you get 4 hours of double potency on your gains. This is an idle game that has a 2x Boost mechanic. However, after about a day or two, it devolved into watching ads for the opportunity to watch more ads for sake of watching more ads. I've seen a lot of people very-much-so recommending this game and decided to take the plunge and give it a shot myself. It is still in its very early stage so you won't be seeing it soon, I just wanna know what people want or like.Įdit: jesus christ this will be a pain to codeĪt least on the phone. Would you play a game with this size of numbers? I also though of just using lol wtf notation (eventually the numbers would look like 1.242lol and 5.329wtf34) but I think arrow notation makes it a tad bit easier for players to have some semblant of hope of understanding the scale of the numbers. It's a game about gathering resources to craft bigger badder better gear to gather even more resources, eventually depleting the entire universe and needing to travel the multiverse and fight Galactus-level enemies and such.īut yeah, if my sanity allows me to, I intend to make this game grow ever faster and reach arrow notation. At least not more than all the other incremental games, so you wouldn't be seeing only numbers. Would you want to play a game that features this notation in its endgame? It basically is a way of telling people you're insane with numbers and need help immediately. First off, as I know most people don't know what arrow notation is: Knuth's up-arrow notation - Wikipedia
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